


- #SALLY FACE GAME LOGO FULL#
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Easter eggs within the video game world are little hidden things that normally reference out of game things. In the game, Steve Gabry recognizes this and actually hides easter eggs within the game. When famous gamers like the two listed youtubers above shout out something, many of their fans jump to go buy and play what their idol is playing. This is when other people ran out to go quickly buy the game. Two of the youtubers who are popular, for example, Jacksepticeye and CinnamonToastKen were only two of the many in which had shone light on this lovely game. The game Sally Face started off as a weird game that not many heard about, until popular youtubers really had shone light on the game. The games normally have no publisher financial support and rely on concept. An indie game is a game that is made independently by a developer. The creator goes by “portablemoose,” also known as Steve Gabry. This made it even more rewarding as the fan base grew and the amount of admiration they showed for my creation.The indie game known as Sally Face has grown in the past few years, specifically since 2015. I crafted the story, the design, characters, artwork, music, all of it. I ended up hiring outside help for the ports which besides for translations, was the first time other people have worked on the game besides myself. The fifth and final episode was released at the end of 2019 and then I began working on the console ports. Sally Face continually grew a large cult following and is still growing strong.
#SALLY FACE GAME LOGO FULL#
The game was now pulling in enough revenue for me to continue working full time on it. Episode One came out in 2016 and people were liking it.
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I originally released the game episodically on PC as I was making them. It gave me something to pour myself into. Though, eventually, working on the game again really helped me pull myself out of the dark hole I was living in. This halted production on the game for a couple months. I fell into a deep depression and couldn’t leave my apartment or even get out of bed. In the midst of this, a close loved one made multiple suicide attempts, which was traumatizing. Then began a separation with my ex-wife which led to moving back and forth and ultimately divorce. I was suddenly laid off from my day job and having a hard time finding good work. Sally Face, Episode One: Strange Neighbors was almost done but the next year or two would be the hardest of my life.

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And that was the starting point of my solo endeavor as Portable Moose. I needed to learn some new tools because of this. Keeping the gameplay simple was also important because I’m not a programmer. In 2015, the concept for Sally Face came back to me and I thought it would work well as an adventure game instead of a cartoon. I had enough experience by then and needed the creative outlet. With an unsure fate, I decided to start my own side project.

Arguing caused two of our members to leave. A couple years after releasing our first game and still struggling to make money, the team hit a rough patch.
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We worked on projects in our free time, after work hours. So the concept sat in my head for the next few years.Īfter college, I formed a small indie team with some friends, called Wither Studios. I tried to get some friends together to animate it but that quickly fell apart. Soon after, I had various rough sketches and ideas for a cartoon surrounding this character. This drawing was the origin of Sally Face. It involved everything I love: storytelling, art, music, creativity, interactive worlds…Īround 2007, during my college years, an odd dream I had inspired a creepy sketch. It was almost an immediate spark – making games was perfect for me. I didn’t really know what to do with all these interests of mine and it wasn’t until after high school that game development came up as an option. Plagued with horrible night terrors and strange encounters throughout my youth, I’ve always found myself drawn to darker subjects and the paranormal. Living in a haunted house was another big element that molded me. I also taught myself guitar when I was 16. I began drawing at a young age, with a strong interest in characters and storytelling. These things were big artistic influences on me. I grew up loving metal, video games, and cartoons of the 90s. This is a personal story of how I got where I am today. The road leading to Sally Face was long and challenging but it changed my life forever. Once the dream of becoming a game developer formed in my head, I didn’t let go until I attained it.
